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Bound in human flesh, inked in blood, and amazingly hard to pronounce, the ancient "Necronomicon," or "Book of the Dead," transports a department store clerk and his '73 Oldsmobile into England's Dark Ages to face legions of undead beasts in director Sam Raimi's outrageously hilarious sword-and-sorcery epic starring Bruce Campbell. (official distributor synopsis)

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Reviews (11)

3DD!3 

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English Rather than a horror film, this turned out to be a fantasy comedy full of wisecracks. And that's good. Campbell brings Ash's character to perfection. Raimi must have read Conan stories as a kid, and Army Of Darkness is part tribute and part parody of his adventures. I'm kind of curious if they're going to eventually make a fourth installment, and if they do, you can bet I'm going to go see it. ()

Lima 

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English An hour and a half of unbridled fun. The film pretends to be horror, but there is nothing to be afraid of, it’s just fun and marveling at what Raimi has come up with again. There are countless gags and when you add Bruce Campbell, my personal cult actor with charisma to spare, the fun is guaranteed. Clearly the best film of the Evil Dead trilogy! ()

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Remedy 

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English A bombastic array of excellent "fights" with the dead, a huge number of great original ideas, a wonderful sense of perspective, and the divine Campbell. Overall, I really like the way Raimi conceived the whole trilogy – he started with a pretty serious horror film, then defined a new genre in which he mixed horror elements with comedy elements, and then conceived the final part as pure comedy. Even though I was laughing a lot of times ;))), this instalment is still the weakest of the whole series for me. ()

D.Moore 

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English If I were to say that Evil Dead 2 is Bruce Campbell's one man show, what am I supposed to say about Army of Darkness? I know, it's a show of several Bruce Campbells (of different sizes). The story doesn't seem to exist, but everything from the beginning to the end is pushed by Ash and charming special effects, which are really abundant here. While the escapades in the windmill are reminiscent of the hand scene from the second film, the final battle with the "Harryhausen" skeletons is unique. And I haven't even mentioned yet how funny Army of Darkness is (no, it really doesn't have much to do with horror). What I liked most was Ash picking the right Necronomicon (when his deformed head looked very, very, very strikingly like Al Pacino) and his irresistible recitation of the three key words. ()

JFL 

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English Army of Darkness should have been many things, especially in the eyes of fans of the preceding films of the Evil Dead franchise, but also partly from the perspective of the filmmakers, which is reflected in, among other things, the existence of four different versions of the film. In the end, the version released to cinemas remains the best, as it condenses the essence of the film and of Raimi’s style. The result is the most comic-bookish film not based on a comic book and the best animated movie in a live-action format. Raimi makes Ash a dime-a-dozen hero along the lines of Flash Gordon and Buck Rogers, or rather Tommy Monaghan or even Jérôme Moucherot, who keeps finding himself in all kinds of goofy adventures in various genre settings. In addition to that, he gives his previously completely unexplored hero an appropriately absurd background, or even an origin story. But he also endows him with a distinct personality for the first time in a parody of tough-guy comic-book heroes, thus making him not only ultra-macho, but peculiarly also a ridiculous simpleton, asshole and buffoon. Contingent on a contractual commitment to the studio, Raimi conceived this sequel to the Evil Dead franchise as a pure provocation in which he unrestrainedly piles up frantic fantasy premises and joyfully plays around with special effects. Thanks to the fantasy framework, he was able to paraphrase and elaborate on his favourite special-effects sequences from Gulliver's Travels and Jason and the Argonauts in his own style. On top of that, he had at his disposal both an adequate budget to execute a range of delightfully handmade and honestly primitive tricks, and mainly the living visual effect that is Bruce Campbell. Army of Darkness definitively established Campbell’s persona as an actor, which many of his later roles would paraphrase (and which is fundamentally different from his actual nature). We could even say that this stylised Campbell is the film’s main character, as indicated by “Bruce Campbell vs. Army of Darkness” in the opening credits. Raimi self-indulgently counters the character traits described above by making the actor the live-action equivalent of animated slapstick characters. In Evil Dead II, he let Campbell’s slapstick acting shine spectacularly, for the purpose of he again creates entirely gratuitous but enchantingly entertaining sequences interspersed with other visual effects. Raimi works with Campbell as he would with an animated figure that he can deform in all possible ways, multiply and, mainly, expose to bizarrely painful but, at the same time, non-injurious hardships. We can also find parallels with the expressive means of animation rather than live-action film in other formalistic aspects of Army of Darkness. Raimi thus variously combines action with live actors and stop-motion animation and finds ingenious ways to handle the shots of the army of the dead by combining the background with actors in costume with puppet animation in the foreground. Of the myriad imaginatively shot sequences with toy-like qualities, I’ll highlight the fight with the witch, where Raimi uses various techniques to enhance the impression of fast and wild action. In addition to slow motion and leaving out frames, we can find here another method used exclusively by animators of slapstick films, who do not draw anatomically accurate phases of movement in individual frames, but instead deliberately draw them in a deformed or exaggerated manner in order to make a more spectacular impression. In the shot where Campbell throws a roundhouse kick at the witch, Raimi added the sole of the protagonist’s shoe to one frame in post-production. The viewer barely notices this while watching, but our senses register and evaluate the perception with the appropriately enhanced effect. () (less) (more)

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